Getting Started

Create your first tile map in under 5 minutes.

Step 1: Create a New Map

When you first open TileForge Studio, a Welcome Screen appears with quick-start options. You can:

You can also use Ctrl+N at any time or go to File > New Map.

The New Map dialog lets you pick a size preset (Tiny through Huge) or enter custom dimensions. If you are targeting a specific game engine, select it from the Engine Preset dropdown to auto-fill the correct tile size.

Step 2: Load a Tileset

A tileset is a single image containing all your tile graphics arranged in a grid. To add one:

  1. Go to File > Add Tileset.
  2. Select a tileset PNG or JPG from your computer.
  3. TileForge auto-detects the tile size, columns, and tile count.

The tileset appears in the Palette panel on the left side of the editor. Click any tile in the palette to select it for painting.

Tip You can drag-select multiple tiles in the palette to create a stamp that paints a multi-tile pattern in one stroke. See Stamp Selection.

Step 3: Paint Tiles

With a tile selected in the palette and the Pencil tool active (press B), click or drag on the map canvas to paint tiles.

The editor starts with the Pencil tool selected by default. You can switch tools using the toolbar buttons or keyboard shortcuts.

Step 4: Save Your Map

Press Ctrl+S to save your map as a TMJ file (Tiled Map JSON). This format is compatible with Tiled and supported by most game engines.

You can also:

Next Steps

Panning

Hold middle mouse button and drag to pan around the map.

Zooming

Use the scroll wheel to zoom toward the cursor. You can also press +/- or use View > Zoom In/Out. Press Ctrl+0 to reset to 100%.

Grid

Toggle the grid overlay with the # key or View > Toggle Grid. The grid shows stronger lines every 10 tiles for easier navigation on large maps.